#ifndef INCLUDED_GAMECONTEXT_H
#define	INCLUDED_GAMECONTEXT_H


class GameContext
{
public:
	GameContext();
	~GameContext();
	
	//TODO
	void Save(const char* pFilename);
	void Load(const char* pFilename);
	int GetLevel()const		{return mLevel;}
	void SetLevel(int lv)	{mLevel = lv;}

private:
	int mLevel;
};
#endif